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Conflict ©, 2007
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Sunday, January 15th, 2012

Docs

As promised, I added documentation to the open source maxtest project. Expect continues improvement and extension throughout the next weeks. It should cover the basics and get you going. Have fun.
 
 
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Sunday, January 1st, 2012

maxtest

Happy New Year. Just want to let you know that maxtest, the MAXScript unit testing framework I developed, is open source now.

It is hosted under Google Code within the 3ds-max-dev project. A repository created by Christopher Diggins from Autodesk.
Documentation and examples are added during the next weeks.
 
 
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Sunday, November 13th, 2011

Branches, Dev Mode & Tests

Oh dear, it's been only six weeks since I left Australia and arrived in Berlin. Though it didn't take long to accustom. Five days after landing,
I already started at Cartoon-Film again. First week kicked off with
the premiere of Lauras Stern und die Traummonster.

But things got serious right away. I am in charge of the Max pipeline. After analysing the current state, I am emphasizing a pipeline, which focuses on flexibility, always keeping outsourcing in mind.
Beside that, implementing development processes has been initiated. I introduced a SVN branching workflow, a development mode, for testing work-in-progress tools and start covering our code base with unit tests.

For the later I wrote a unit testing framework for Max, featuring test discovery, setUp and tearDown functionality and a report, showing passed, failed and tests throwing errors with line numbers and filenames.
I hope to make maxtest open-source asap.
 
 
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Wednesday, August 24th, 2011

Atomic Experience

Yesterday was my last work day at Animal Logic. Looking back at the last six month, I had a phenomenal time.
I learnt so much and met so many great and talented people.
Working on one of the most sophisticated pipelines in the world, was an invaluable experience for my future career as a pipeline developer.

I spent a big amount of time writing AssetToolFX. A tool which exports effects as assets from within Maya.
A complex and challenging task, which brought me in full contact with an Atomic Asset pipeline.
I was using Python together with Eclipse as IDE and learnt to appreciate the Eclipse debugger. I matured as a developer by covering my code with unit- and integration-tests. And I started to value composition over inheritance while learning a lot about writing and organizing reusable code.

Today I am heading off on a four week holiday within Australia, which ends in a flight back home to Berlin in the end of September.
Thanks to all who supported me on this journey.
 
 
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Thursday, February 24th, 2011

Down Under

Hi there from sunny Sydney.

What an intense first week. I got totally jet lagged out of the plane, attending job interviews and looking for a place to stay. But I must say everything went out very well and the leap of faith to leave my comfort zone really paid off.
Not only can I call myself a lucky bastard regarding my new accommodation, I am also given the great chance to work for Animal Logic as Pipeline Engineer.
I will start on the 7th of March for a period of six month.
I am looking very much forward to all the new challenges and experiences. Until then I try to get settled and enjoy what Australia has to offer.

Looking back, made me realize the way I went. I like to emphasize how good the time with Cartoon-Film was. A big thank you to the whole team. You will be thoroughly missed.

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